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THIS MONTH'S CALENDAR

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Survival Skills Fair goes live on April ~14th.
Mystery Mini-Event between the 22nd & 28th.

Reserves open on April 18th.
The next TDM goes live on April ~18th.
Applications open on April 24th.
May's Newsletter goes live on May ~2nd.
The Intro Log is on May 3rd.

The next CR Meme goes live on May 5th.

The first Activity Check-In is May 22nd - 28th.

As a general rule, everything occurs at 12:01 AM EST on the specified date.

Mar. 31st, 2019

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false memory plotting repository

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FALSE MEMORIES PLOTTING


under the cut )
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APRIL'S OOC INTRO!

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WELCOME TO THE PINES!


And welcome to our first out-of-character intro post for the rebooted game. Come say hello to your fellow players and drop a line here so others can get to know you and find out the best ways to contact you, as well as see who you are bringing in! If you're feeling ambitious, you can drop a link to your top-level on the false memories plotting repository to get the ball rolling.

Don't forget to check out this month's important dates for a peek at what the coming month is going to look like. It will continue to be updated as more dates solidify behind the scenes.

Our in-character intro log will be going up April 3rd after midnight EST; keep an eye on our mod plurk ([plurk.com profile] thepines) for that as well as all future announcements.

Additionally, we've got quite an active Discord chan for our players! If you have a Discord account, join us!

Have fun and make friends!
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Mar. 1st, 2019

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state of the pre-game!

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Hello, Pinecones! (Holy shit, it's been a while since I've said that.)

In just over a week, The Pines reopens its gates for you and your characters to explore the quaint mountain town of Wayward Pines and the apocalyptic world around it. In this State of the (Pre-)Game post, we'll be giving you a condensed overview of the changes we've made since Pines 1.0 and other changes we plan to implement in the future, as well as opening the floor to you (the potential playerbase) to help shape the future of The Pines as a whole.

For those who weren't around for the original Pines, parts of this post (particularly parts of the 'adjustments so far' section) may not be quite as relevant to you, but giving the FAQ and other pages a once-over should give you plenty of context for the rest of the post + any feedback elements you might like to participate in.

So! Without further adieu.



ADJUSTMENTS SO FAR )

Jul. 20th, 2017

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state of the game

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Hey, Pinecones. Trace here, making this post after a lot of deliberation and with a heavy heart. We as a mod team have always done our best to be open and transparent with our playerbase, so we're bringing this to you despite not yet having a solid game plan or solution.

The problem: The mod team that we've had over the last couple of months have, despite their best efforts, not had the time or energy available to devote to the actual running of a game. While we had more than enough manpower to maintain pages, I've been soloing anything and everything plot-related for lack of any other teammates who felt equipped or comfortable handling that high-pressure task. For a while, this was difficult but ultimately sustainable, but the sheer quantity of work involved in turning over to Arc II largely by myself finally burnt me out altogether.

I can't keep doing this. I knew that I wouldn't be able to keep doing this when I put out a call for mod volunteers for the third month in a row, but unfortunately, the volunteers we received would only be able to do the same sort of work my current co-mods are able to do, and not the kind of work necessary to take the brunt of the game's weight off of me a little.

The solution(s): I don't know. Realistically, I can see a couple of possibilities.

The first possibility is that I hand the game over to volunteers in full. I'm not sure which of the team would stay on if this were the case — I know Mel is on her way out too, for similar reasons. I'd give you everything I have re: the future of this game, all plot ideas, all spoilers and world-building.

Frankly, this option isn't likely to succeed for a number of reasons. For one, any volunteers to run the game likely would have similarly volunteered to help run it over the last few months of urgent requests for co-mod volunteers, so I'm not terribly confident that anyone will step forward on this. Secondly, in the name of transparency: We may have already lost too much momentum for the game to recover. A large percentage of our playerbase has already bowed out, and a new mod team would need to troubleshoot how to pull out of this particular nose-dive or they'd just be flying this plane straight into the ground.

That being said, this game means a lot to quite a few people and I don't want to up and close the game down without doing what I can to work through a solution first.

The second possibility is to close down the game. This is not something I suggest lightly, but I've been fighting the necessity of this option for months now and the alternatives keep falling through.

This shut-down wouldn't necessarily have to be permanent. I just need a break, just a couple of months to reclaim some semblance of a healthy mental state, and if I were able to gather a sufficient mod team in that amount of time to run the game smoothly with the heavy lifting able to be divided equally between two or more mods, we could potentially reopen sometime this fall. This is not a for-sure by any means, and it's not something I'll actively pursue unless I feel like I'm in a place where I can take on this kind of responsibility again.

The third possibility is not one I'm very thrilled with, but it's only fair that I present it: The game could turn into a musebox, where characters are able to play within the setting unsupervised. This is not ideal, simply because it would be impossible to maintain any semblance of the current world-building progression we've set into place. Players would essentially be 'winging it' plot-wise from here on out, making up what exists outside of the fence and NPCing the town for themselves. Not an ideal outcome for such a plot-heavy game, but a possibility if this is what the majority of players would prefer.


I'm also open to discuss any possibilities not mentioned here! This isn't an official vote of any kind, but rather, a way to discuss with our core playerbase what the best possible outcome might be for the game as a whole.

Go ahead and leave your feedback here or in the relevant Plurk. And from the bottom of my heart, I'm so sorry for all of this.
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Jul. 11th, 2017

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ac warning list

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Hello! This is a reminder from your modteam that activity check ends on July 14th, 12:01 AM EST! The following people still need to respond:

Avari Loussemourne - [personal profile] lasselanta
Henry Cooldown - [personal profile] handsomefoil
Johnny Joestar - [personal profile] slowdancer
Leo Barnes - [personal profile] misruled
Prompto Argentum - [personal profile] failtography
Sarra - [community profile] candlekeep

Check in on the AC post to get your name taken off. Or, if there's been a mistake, comment here. If you're dropping a character, please remember to leave a comment in the drop post, as this step helps us process things more easily!

Jul. 6th, 2017

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june's activity check!

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ACTIVITY CHECK


under the cut )

Jul. 3rd, 2017

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[No Subject]

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NEWSLETTER



Hello, Pinecones! It's time for our July newsletter, and your first real introduction to Arc II of The Pines and the story unfolding around our rural abode.


ANNOUNCEMENTS & MINUTIAE )


INTRODUCTION TO ARC II )


JULY IN WAYWARD PINES )

JUNE EVENT OVERVIEW )

Jul. 1st, 2017

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( arc ii ) two important polls!

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Hey there, Pinecones! A quick but important modpost for y'all.

We'd like to draw your attention to this important poll. It's just two short questions, but we'd really appreciate if you answer them for us!

For the first question: ("Is your character, overall, willing to attempt to cooperate with Ortech moving forward?")
    Please vote once for each character you play. We'd like to know how the population skews on an IC level, and if you just vote once for your entire roster, three characters who would cooperate are weighted the same as one who would not (or vice versa).

    As a note, 'cooperation' in this case can be willing or grudging. Anything short of actively working against them counts as 'cooperation' for the purposes of this poll.

For the second question: ("What themes or concepts are you most excited to experience in Arc II?")
    Please vote just once in total, regardless of how many characters you happen to play. (To do so, just submit without clicking any check-boxes while voting each time after your first.) This question is polling you, as players, regarding exactly what sort of content the playerbase is most strongly anticipating going forward, and voting once for each character you play would give this an unfair skew.

In the meantime, keep an eye out for Arc II's pages and introductory Newsletter coming up on the 3rd. We hope you're as excited as we are!
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Jun. 25th, 2017

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july's ooc intro!

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WELCOME TO THE PINES!


And welcome to our monthly out-of-character intro post. Come say hello to your fellow players and drop a line here so others can get to know you and find out the best ways to contact you, as well as see who you are bringing in! (Current players are also encouraged to use this post to let us know about new characters.)

Don't forget to check out this month's important dates for a peek at what the coming month is going to look like. It will continue to be updated as more dates solidify behind the scenes.

Our in-character intro log will be going up July 1st after midnight EST; keep an eye on our mod plurk ([plurk.com profile] thepines) for that as well as all future announcements.

Additionally, we've got quite an active Discord chan for our players! If you have a Discord account, join us!

Have fun and make friends!
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Jun. 18th, 2017

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( june event ) who's that pokemon?

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Pinecoooones! This is the infopost you've all been waiting for. Our first survival event was thus far named ░▒▓▒█░▒▓▒▌░░▓░, but we're way too lazy to keep copypasting that everywhere so now you can just call it...




WHO'S THAT POKEMON

SURVIVAL EVENT: HOLY SHIT, WHAT THE FUCK ARE THOSE
EVENT DATES: June 19th - 21st


under cut! )
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Jun. 11th, 2017

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ac warning list

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Hello! This is a reminder from your modteam that activity check ends on June 14th, 12:01 am EST! The following people still need to respond:

Dominique DiPierro - [personal profile] ask_alexa
Jesse Pinkman - [personal profile] heisenbitch
Rey - [personal profile] indecisions

Check in on the AC post to get your name taken off. Or, if there's been a mistake, comment here. If you're dropping a character, please remember to leave a comment in the drop post!

Jun. 9th, 2017

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( june event ) precautionary measures

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Hey there, Pinecones! This infopost marks the start of the unholy mess that is the end of Arc I. Let me save you the trouble of urgently scrolling to the bottom: Our two mystery events remain a mystery, at least until the infopost upcoming on the 15th.

Now, on to the write-up!





PRECAUTIONARY MEASURES


ENVIRONMENT EVENT: Depowering Field
EVENT DATE: June 9th - 19th


under cut! )
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Jun. 6th, 2017

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may's activity check!

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ACTIVITY CHECK


under the cut )

Jun. 4th, 2017

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june newsletter!

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NEWSLETTER


Hello, Pinecones! It's time for our June newsletter. We have some reminders, some adjustments, and some brand new stuff for you today, not to mention this month's events — so take your time and read through this newsletter to get an idea of what we're in for throughout the rest of this month.


ANNOUNCEMENTS & MINUTIAE )

JUNE IN WAYWARD PINES )

JUNE EVENT OVERVIEW )

Jun. 1st, 2017

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( ! ) regarding our latest application round

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Hey, guys.

Since The Pines first opened, we've done our best to maintain transparency with our players and welcome any feedback they might have. Over the last couple of days, we've received some pretty important feedback, and we feel that it's important to address it as a team.

First, an apology.

We rejected an unusually high number of applications this round, most on the logic that in order to be accepted, the app would require too many revisions to expect in the allotted 72-hour revision period. We realize now that this was unfair to the rejected applicants. Many perfectly good applications are written in less than a day — who were we to say that three full days was 'not enough time' to revise? Additionally, we didn't have a clear-cut standard answer for precisely how many revisions qualified as 'too many'.

We wanted to say that we're sorry for this, and for any stress or upset that it caused. Whether or not you were able to revise within the 72-hour window was a decision we should have left to your own judgment.

To rectify this, we welcome any rejected applicant from this round to ask for the revision notes to be provided, and then to submit your revisions within 72 hours to be evaluated and hopefully accepted.

Again, we're sorry for this. We thought we were doing a good thing in our goal to hold our applications to a slightly higher standard, but only now have we realized that our approach to doing so was upsetting and unfair. Future application rounds will see this change reflected, with rejections sent only to the applications that sincerely could not be revised into something we would be able to accept, regardless of time frame. Additionally, we will be re-evaluating our current application guidelines for clarity, weeding out example applications that were selected early in the game for lack of a wide selection of applications to choose from but are not the best representation of our standards, and including an 'application advice' section in our Newsletter on the 3rd.

Thanks for hearing us out, and we hope this has begun to alleviate some of your concerns.

May. 26th, 2017

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june's ooc intro!

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WELCOME TO THE PINES!


And welcome to our monthly out-of-character intro post. Come say hello to your fellow players and drop a line here so others can get to know you and find out the best ways to contact you, as well as see who you are bringing in! (Current players are also encouraged to use this post to let us know about new characters.)

Don't forget to check out this month's important dates for a peek at what the coming month is going to look like. It will continue to be updated as more dates solidify behind the scenes, especially regarding June's event(s).

Our in-character intro log will be going up June 1st after midnight EST; keep an eye on our mod plurk ([plurk.com profile] thepines) for that as well as all future announcements.

Additionally, we've got quite an active Discord chan for the game! If you have a Discord account, join us!

Have fun and make friends!
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May. 23rd, 2017

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extended hiatus / ic disappearances

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For RL reasons, I'm going to have to extend my formerly unofficial hiatus into a real hiatus, likely for a month, at most.

Bucky will have disappeared from town on the day he was released from jail. Chase will have disappeared as of today. They'll reappear when I finally have the time/energy/whatev to actually write them again. Their disappearances are for Plot Reasons (mod approved), so their CR's free to notice and/or try to investigate if that's what they'd do.

(Jefferson will still be around in the same limited capacity he's been in this whole month, because he's easier to shove to the backburner than the other two.)

UPDATE: Thankfully, things have been sorted out for the better, so I'll be bringing Bucky back as soon as I figure out his current status, and Chase should be returning tomorrow.

May. 22nd, 2017

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Player plot reminder!

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Hi guys, this is your reminder that Jiaying's murder plot will be going down this weekend. (Post to go up Friday night-ish EST)

Feel free to get more info and sign up over here!

May. 14th, 2017

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( ! ) moderator applications

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Hey there, Pinecones!

As the start of the first metaplot arc begins to wind to a close, the work required to keep the game running quickly and smoothly has finally reached a level that we, as a team, are beginning to struggle to keep up with. We anticipate that this will only get worse as the second arc kicks in, the in-game world opens up, and adventure and discovery become everyday facets of in-game life.

Because of this, we'd like to open our mod team up for one more volunteer.


MODERATOR APPLICATIONS
details within )
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(may event) sudden recall

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Hello, dearest Pinecones, and welcome to our May event! This month's happening is a little more... psychological than investigatory, but it should still provide plenty for characters to think about and discuss nervously amongst themselves in the relative 'privacy' of their own homes. Enjoy the reprieve, citizens of Wayward Pines, because after this it's about to get a lot more dangerous in our sleepy little town.





SUDDEN RECALL


MEMORY EVENT: Sudden Recall
EVENT DATE: May 15th - 19th


under cut! )
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