the pines mods. (
officialnotice) wrote in
intothepines2017-05-14 02:40 pm
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(may event) sudden recall
Hello, dearest Pinecones, and welcome to our May event! This month's happening is a little more... psychological than investigatory, but it should still provide plenty for characters to think about and discuss nervously amongst themselves in the relative 'privacy' of their own homes. Enjoy the reprieve, citizens of Wayward Pines, because after this it's about to get a lot more dangerous in our sleepy little town. SUDDEN RECALL
MEMORY EVENT: Sudden Recall
EVENT DATE: May 15th - 19th
Wayward Pines has seen its fair share of showers this month, but on the 15th the clouds have for the most part drifted across the southern cliffs and allowed the sun to lend a little spring warmth to the day — a great day to hear from your government officials about how our recovery from last month's flood is progressing. Instead of taking to the podium, residents will be able to catch the address on the phone network's seldom-used channel 0, where it rings in like a particularly incessant phone call until somebody picks up to hear it.
It's odd, though. This is no scripted message asking for your vote in the next election (whenever that's ever gonna happen)... It delivers the expected information, but under the bare modicum of political professionalism, the delivery is erratic, scattered, almost a little dazed. And as you listen — or maybe a bit later, when you're doing the laundry, or meeting a friend for a drink — it hits you. A vision... Could it even be a memory?
It's not from your life before, but it doesn't fit into the cozy memories of life in Wayward Pines, either. But it feels real, maybe all the more so for the way it blurs on the far edge of coherency, so unlike your crisp, vivid memories of either one of your supposed lives.
However, a few things might still stick out in your mind: Your surroundings, clean and clinical. The chill of metal against your bare back, cutting through a little of the fog in your head. A bustle of men and women around you, like a churning tide of movement you couldn't keep up with if you tried. Their voices a steady drone of clipped conversation around you, but the words slipped by you like sand through your fingers. They might have been dressed in white, or maybe the glare from the flourescents had you temporarily blinded. And they were touching you, you remember the occasional touch of a hand or just a few fingers. At the time, you likely struggled to connect the fact that it was you they were touching.
If you woke up with injuries in the hospital, you probably remember them here too, and they were downright debilitating in this memory. Either way, you remember being painfully stiff and sore — having difficulty even moving your neck to groggily take in these surroundings. If you managed it and looked to your side, you saw a door with a viewing window in the top that opened every so often. The room beyond the door was low-lit and hard to make out, full of indiscernible movement and large, dim shapes.
Then, finally, you managed to scrape together the coherency to parse some of the chatter around you. "— are clear. Haptic tests are clear." Then, a pinch just inside your elbow. "Proceeding to —" And then unconsciousness claimed you once more.Just a few notes on this one:
OUT OF CHARACTER THE BREAKDOWN
This event is, as always, entirely opt-in. Though all residents are expected to listen to the message, it won't necessarily trigger any memory at all in your character. Maybe it simply strikes them as unusual instead. We encourage players who do opt in to decide how much your character remembers from the details given above, since not everyone will necessarily have the same experience! Maybe they remember some parts, but not others. The memories may be as vivid as described, or maybe they're even hazier. That said, all characters who regain the memory will have universally heard the dialogue quoted at the end.
There will be both an audio network post and a catch-all log going up for this event on the 15th for your convenience.
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There is what looks like a power source available for access, but it too is padlocked shut.
There are two emergency exits, one on the back of the building and one on the west side, near the above-linked boxes. Neither have a handle on the outside, and both have a sticker depicting an alarm near the top. None of the windows are cracked - the janitors make sure each of the windows are shut and locked from the inside as they sweep through each room.
The front door lock is pretty sturdy. Might be easier just to break the glass.
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Good thing it works. The box gives a spark as it shorts, and the entirety of the building's power flickers out.
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No alarms sound. It's entirely dark inside.
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Nyx will creep a little inside to let his eyes adjust and get a layout of the room, yes.
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Both directions look about the same. Which way do they go?
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(orange is their path so far. and pardon my hand, i Drew Too Much and had to cover a part of it up because they can't see through that wall)
Pictured is basically their immediate vicinity.
It looks as though these hallways circumnavigate the perimeter — they appear to span most of the length of the building in both directions. Along the 'outside' of the hallways are offices, locked and dark, as far as the eye can see. The 'inside' wall, however, is solid and gives no clue to what lies beyond.
There's a sign on the wall with directional arrows for easy navigation to various clerks, offices, and... town officials?
Based on the sign, town officials appear to be upstairs, but no stairs are immediately visible in either direction.
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Also Nyx is watching out for bathrooms, closets, alcoves or other places that might afford a place to hide should they need to avoid someone approaching. Hell, even a good stepping place to wedge up by the ceiling, he's not picky.
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As they loop around the front, they'll find themselves in a big open room. It's lit faintly by the evening light trickling in through the thick glass of the front doors and windows. The center of the room has an artistic town-hall-esque emblem on the floor, and it's surrounded in varying offices and help desks normally open to the central area, though they now have roll-down grilles (think: this pattern) closing off the open areas above the actual physical countertops.
At the far end, opposite the front doors, is a wide staircase meant for plenty of traffic in both directions, and an elevator sits just beside it.
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Either way they'll take the stairs up.
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At the top of the stairs is another set of offices. These are much larger, definitely the offices of people with some sort of direct connection to the mayor. These overlook the central foyer via a half-wall balcony, so Nyx, Cassian, and Crowe are able to see the entire set of offices from the top of the stairs.
At the direct opposite side, immediately above the front doors, an office door sits barely ajar.
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Then, from the dark: "Come on in." There's a definite questioning note to the invitation, like he's not entirely sure who might be out there.
Mayor Townsend sits at his desk, seeming quite a bit more composed than he sounded in his message, though he's still more than a little bit tired around the eyes. He has papers on his desk, but none are in front of him. It's like he was just... kind of sitting here.
He eyes the pair when they come in, but skips the 'who'-based questions in favor of a glance up at the lights (or lack thereof) and, "All this, it was you two?" It seems like he can't tell if he should be worried just yet.
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Who, CLEARLY, is just doing his job! And what a fine job it is. At least, that's what Cassian's easy tone implies, like they're talking about the day's tea offerings at his job and not...whatever treasonous sort of craziness this might turn out to be.
"If that's all right with you."
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Then he relaxes back into his chair, exhaling a long (relieved?) breath through his nose. He shakes his head a little. "You pried their eyes off me for a couple of minutes. I'll give you boys whatever you need."
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"Thank you; I mean that, honestly." Cassian smiles. He doesn't know how well Poe and Steve's plan is going to be executed, but he has some hope for the recon aspect on his own end now. "In the name of not being caught out, as it were, roughly how much time do we have before Big Brother resumes watching?"
What? There's a lot of books in his house!
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Without rising or looking back at the men, he gestures for someone, anyone really, to join him at the window. When someone does, he points to a spot in the distance where two men linger on a rooftop.
"When those two drop, that's your cue to vacate." A glance to whoever's joined him, then back to the men on the rooftop. Making sure he's following Townsend's gaze. That's the best answer he's got, to 'how long'.
Then he heads back over to sink down in his chair. One of them can keep an eye out, they're the ones who aren't supposed to be here.
"Not much you can do to help me," he says. He doesn't sound too upset about that. Like he's long since accepted it, and it's wasting precious time to try. "Why not cut to the heart of it? Tell me what you broke all the way in here to ask me."
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