By now, few haven't noticed the storm brewing in our cozy town of Wayward Pines, hidden just beyond the oppressive fog of quiet suburbia. No one's sure quite when it started. All they know is that last month, for the first time thus far, it broke through the clouds. Few who chose to get involved were left unchanged.
But so far, June has been... fairly uneventful. Peaceful, even. The birds are singing. The Sheriff has a spring in his step, and the Main Street entrepreneurs finally seem to find themselves at ease. Some might even think that after last month's mess, the storm has finally cleared.
They couldn't be more wrong if they tried.
There's no warning, no steady build up or slow decline. Out in the officially-sanctioned camping zones, each student, teacher, and chaperone attending the school year's last hurrah stumbles to their hands and knees, barely able to stop at
that. But it's not just them — every single person unfortunate enough to be out in the woods at 4:30 PM on the 9th of June feels the strength leave their body in the span of a breath, feels their knees give out and any special abilities they have slip from their grasp like sand through their fingers. To those who've ventured too close to the fenceline, what they're feeling now is entirely too familiar. To those who haven't? It's exhausting at best and terrifying at worst.
To the town of Wayward Pines, however, nothing is amiss. Not until the first stragglers manage to crawl back to town to tell the tale.
IN CHARACTER | IT'S GOT THE POWER |
At
midday on the 9th, the intensity of the fence surrounding the town increases exponentially, and anyone more than
100 yards from town feels suddenly exhausted and de-powered. Comparatively, it's as if they were dropped ten yards from the fence, able to crawl reasonably and only outright stand if they're willing to tax all of the energy they have left. The closer they get to town, the stronger they start to feel, though staying on your feet is decidedly difficult outside of that 100-yard mark.
The town itself is
unaffected by this change. Within the city lines, it's as if nothing is wrong at all, save for the more subtle signs, The
farmers are coming home that much more exhausted — while the farm itself seems largely within the safe zone, those who work there feel just a little bit heavier as they go about their daily tasks. On top of that, the local
wildlife have congregated well within the 'safe zone' just inside the treeline. Many local predators are taking advantage of the change to catch the distinctly more accessible prey, so while the screaming from the woods seems to have died down for now, that doesn't mean those woods are any sort of peaceful. This
danger of predation stretches to any humans who venture into the trees. Additionally, many prey-type animals have joined the scavenger species in roaming the outer streets of Wayward Pines. Deer flock nervously to residents' backyards, willing to risk the proximity with humans over the immediate presence of hungry cougars and bears.
This continues steadily for nearly a week and a half, until
early on the morning of the 19th. More on the events of the 19th will come a few days before the event.
OUT OF CHARACTER | THE BREAKDOWN |
This chunk of June's event is decently simple — an environmental shift with few actual side effects for those who don't find themselves in the woods terribly often. Most characters will find their daily lives unchanged.
As such, there will be
no catch-all for the Precautionary Measures segment of the event, aside from the Field Day & Camping Trip log posted yesterday. Players are by all means welcomed to post their own individual logs dealing with the ramifications of the apparent spike in the fence's area of effect.
Much like May's Sudden Recall event, we have no built-in paths to interact with the town or its NPCs through this piece of the event, but that didn't stop people from improvising beautifully last month and you're welcome to do so here as well. We'll provide a
'plot interaction' top-level in case such an occasion arises.
The infopost for the mysterious
'survival event' will go up
on the 16th, and the meat of this month's event will be revealed in that.
Until then, take the next week and a half to ready yourself for the most action that Wayward Pines has seen thus far.
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But then the talk of 'Storybrooke' starts in, and his eyes go a little steely. He speaks in slow, careful tones from there. Tells Jefferson that he thinks he's having some sort of a panic incident, those are known to cause delusions. It's not Jeff's fault. He just needs to sit back and breathe and think about what he knows is real - like this town. Even just the chair he's sitting in.
He says he's not trained in helping people down from incidents like these, and he's going to call somebody who might better know how to help, if that's alright with Jefferson.
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so sorry for the delay
It's definitely someone from the hospital that the Sheriff calls, and if Jefferson is adamant and refuses to "see reason" (as far as the Sheriff's argument is concerned), he's definitely going to have to just run.
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since you know he's gonna fail, there's no need to hasten this part up, right? or should we still?
The psychologist introduces herself as Dr. Rousseau, in soothing tones that, through years of practice, sound genuinely 'on Jefferson's side' of whatever confrontation is taking place here. She can see that the police aren't hearing Jefferson's concerns. Dr. Rousseau would like to invite Jefferson back to her office for a cup of tea to see if they can't figure this out for him.
we can take our time! no worries there <3
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"Tell me about your daughter," she begins, once the police station is out of sight in the rearview mirror. "Anything you're comfortable sharing. I take doctor-patient confidentiality rather seriously, and if you'd prefer not to speak with me in a professional capacity, I can offer the same confidentiality as a friend."
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"Grace. My daughter's name is Grace. But they call her Paige, her new family." He swallows. "I know she isn't here," he adds in a resolute voice as if to say: See? I'm not deluded. I know what's real. When he continues, his voice takes on a bitter edge. "She's still in Storybrooke, cursed like the others." And then, hopeful, pleading: "But somebody can bring her here, can't they? Whoever's in charge..."
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"People aren't simply 'brought here', Jefferson." But rather than an argument, it sounds like bad news she'd rather not be delivering. "I'm not here to lie to you, to act as though this was the only life you've ever led. I won't be claiming you're delusional. I can't imagine anything worse than losing your daughter in a place where no one will acknowledge you had one to start with." A pause as she flicks on her turn signal and rounds a corner, the hospital coming into sight. "I'm telling the truth when I say that until you woke up here, we hadn't the slightest clue that you were from anywhere but here, on this Earth. We don't know who or what brought you here, but it wasn't us. Not even the pinnacle of our technology could pluck a man from across the boundaries of our reality."
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And the news takes a moment to hit him, as if he's not sure if it's a good thing or not that his being here isn't, apparently, deliberate. There's nobody to blame, nobo Evil Queen who sought out to hurt him and every other transplant in town, which should be considered a plus. But it also means there's nobody who can send him home, or bring Grace here. So he'll have to do it on his own-- or try-- as he had when he was trapped in Wonderland.
(Because that worked out so well for him.)
His fingers curl into his palms, short nails digging in, and he shakes his head. "No! There has to be a way out. It's not... not science or technology; it's magic." There's anger on top of his desperation. "I just need magic. To-- to get it to work."
He'll make a portal, or he'll go mad trying, because there's really no alternative so long as he knows Grace is out there.
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"Jefferson," she says, in a voice that distinctly reads, 'let's not get ahead of ourselves'. "I understand how scary this must be for you, but if magic can take you home, I'm not sure that working yourself up is going to help it do that." She pulls into the parking lot to the northeast of the hospital, the closest to the stairs leading up to her office. "Can you tell me how it works? Your magic. We might be able to figure this out together." And she parks, but makes no move to get out just yet.
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"I don't have magic," he points out bitterly, as if she could have possibly known. "If I did, I would have made it work years ago. But somebody with magic could-- could help me make a hat." What do hats even have to do with anything? He doesn't explain that part yet, but he does seem calmer again, and he looks at the hospital with some trepidation, but waits for Dr. Rousseau before getting out of the car.
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"There's some magic in this land. There has to be. Somebody can help." He looks at the hospital gloomily. "And then those of us who don't belong can go home."
a bit swamped - wrapping this up here so you don't have to wait ♥
Whether he goes willingly or by force, Jefferson is taken to the B1 level of the hospital with Dr. Rousseau ditched unceremoniously outside. He's given a sedative injection almost immediately, and within a minute, his world fades to black.
Jefferson has received a failed integration. Why? That's a good question. They're just dishing this shit out like candy right now apparently. Something's real hecky about all of this. ...Anyway, let us know what you've chosen as his deterrent on the Crime & Punishment page when you have a minute! c:
thanks!