officialnotice: (welcome.)
the pines mods. ([personal profile] officialnotice) wrote in [community profile] intothepines2017-04-05 01:00 pm
Entry tags:

april newsletter

NEWSLETTER


Hello, Pinecones! It's time to kick off our third month with our second monthly newsletter. We have some reminders, some adjustments, and some brand new stuff for you today, not to mention this month's events - so take your time and read through this newsletter to get an idea of what we're in for throughout the rest of this month.


ANNOUNCEMENTS & MINUTIAE


a note about our mod team
    As you may have read in the last Newsletter, we started the game a couple months ago short a mod and therefore opted to open mod applications again last month. Since then, we've brought Jeeps ([plurk.com profile] jeeps) onto the team, and she has integrated fully into the game's upkeep and plotting. Those who follow the mod plurk ([plurk.com profile] thepines) are probably aware of this change, but for those who aren't, we'd like to give a warm welcome to Jeeps and thank her for all of the contributions she's made so far!

    Additionally, March gave us a whopping 30+ reserves, and the following app round was our biggest to date. In light of that fact, we've brought Jae ([plurk.com profile] welzes) on as a tech mod specifically to help with the rush of our reserves and applications period. This will split up the massive tech workload that has so far been shouldered almost entirely by Lins.

    You've likely also noticed that the last few weeks have shown a marked improvement in response time and general organization on the part of the mod team. Now that we're fully staffed, you can expect this to continue to improve over the month to come. However, if you see something that we seem to have missed, don't hesitate to bring it to our attention!


scheduling changes + important dates to remember
    After a bit of discussion regarding our three rotating memes - the CR Meme on even-numbered months and the HMD/Love Meme combo on odd-numbered months - we've decided on a few changes that, to us, make a lot of sense. Firstly, the CR Meme will now be monthly and go up on the 3rd rather than the 7th. It was initially placed at the start of the second week in order to give new folks time to settle in before their first big meme, but given our false memory mechanic, we've decided that it might be more beneficial to give them this big plotting opportunity a little earlier on. This coincides with our decision to change the monthly Newsletter to the 3rd of each month as well, to spread out a few of the high-intensity modwork tasks associated with the turnover of the month.

    Additionally, we've decided we'll no longer be doing the official HMD or Love Memes. The mod team strives to establish a relaxed, chill roleplay experience here in The Pines. This is why we've made our AC check-in only and have answered many of the questions we've gotten from players with some rendition of, 'Do whatever is most fun for you.' The presence of a gamewide HMD doesn't sit quite well with us in light of that. Going forward, we welcome any feedback otherwise meant for our mod HMD to be brought to the Mod Contact page instead, and any concrit for your fellow players may be taken to their personal HMD, if they happen to have one. The Love Meme was previously the flip-side of the HMD coin, and while it may still be posted occasionally (by mods or players alike), it too will be removed from our regular schedule of memes.

    The scheduling of our Activity Check, however, remains unchanged. It will span from the 7th to the 14th, and points for rewards can include proofs from the entire month of March (not the beginning of April!). We selected the second week of the month to give new players a little time to settle in before we hit them with an Activity Check, even just a check-in. Speaking of new players, they do need to check in and are more than welcome to claim their 50 Activity Points for completing the steps on their acceptance copypasta, though unfortunately they are unable to claim any threads they will have begun in the month of April (those will go toward next month's AC!).


new: deaths page
    In light of the progression of metaplot and interest in the fete mechanic, we almost have our Deaths page up and running! It's in the final stages of processing and should be ready by the end of the 9th. With it includes a brief FAQ specifically pertaining to death and the fete mechanic, plus an overview of the disciplinary process and the items which qualify for disciplinary action.

    Additionally, there's a field for individuals to 'tattle' on their characters. If your character is doing something that you feel might sketch out the people in charge, drop a line on this page and we'll let you know if anything disciplinary comes of it.

    Hopefully this will soon clear up a few of the questions or uncertainties you might have!


update: housing page
    As of this application round, the Housing page has been updated with a map which directly reflects the location of each house in relation to the others. Now you can see exactly who lives across the street and isn't mowing their lawn!

    Additionally, we've opened up a whopping 54 new houses for player-characters to claim as their own. That has multiplied the available housing by about 2.4x, though many of these houses are single-bedroom mobile units. Still, it should be more than enough to last us through the end of the Arc. If it doesn't? We'll just have to improvise.


update: application process
    Those who brought in new characters this round may have noticed that rather than linking to a 'tag request' page, we now simply assign individuals their comm tags in their acceptance notices. This is intended to streamline the list of chores each new applicant has to complete before they can play in the game.

    Additionally, we've noticed a few trends in the revisions we're requesting in each app round, and that tells us we're likely not being entirely clear on what it is we're looking for in a couple of key sections. We'd like to take a moment to clear up a few points of interest for those intending to apply for a new character in the future:
    • In WHAT ARE YOUR CHARACTER'S STRENGTHS? and WHAT ARE YOUR CHARACTER'S WEAKNESSES?, we're hoping for more than simply a bulleted list of traits. While we love bullet-point organization and by no means want to ask you to write us a novel for each question, a couple of sentences of elaboration on each listed trait will go a long way.

    • In WHAT EVENTS OR CIRCUMSTANCES IN YOUR CHARACTER'S PAST HAVE IMPACTED THEM THE MOST?, we're hoping for more than simply a highly-condensed Cliff's Notes rendition of your character's history. Rather than listing a handful of events, consider cutting down to 1 - 3 and explaining why each one impacted the character as it did.

    • In the future, we'd like to request that if you choose to link a sample, link just one per section. It often feels like you're covering your bases by linking two or three options to choose from, but it's actually a bit more difficult for us as mods to read through each of them properly.

    • We also would like for it to be known that while we allow original characters to use the same application form as canon characters, we do hold them to a higher standard in judging their applications. If you're thinking of submitting an application for an OC in the future, consider expounding more on each answer than our examples may show.
    We'll be updating the application copypasta to include these bits of advice in the appropriate sections to see if that helps during the next application round. Additionally, we'll be approaching a few of our playerbase for permission to use their applications as examples of what it is that we're looking for. It's entirely okay to decline - we would simply like to give applicants a better range of what we consider an acceptable app.


new: text-based network
    From this month onward, [community profile] pinesnet now allows for text-based posts in addition to audio ones. However, these are technically separate networks - the phone-based network is still exclusively audio, and a text post can't abruptly switch to audio, nor can an audio post abruptly switch to text. This new feature is detailed in full a few sections down. Our FAQ will be edited to reflect this change sometime in the next few days.


results: outbreak event
    We've never been so proud of our playerbase as we were at the unfolding of our Outbreak event. As our first real metaplot-heavy event thus far in The Pines, we weren't entirely sure what to expect, nor how successful this puzzle-esque event format would be. Our playerbase really stepped it up, and the plot unfolded beautifully.

    A brief reiteration of the status update delivered on the 1st:
    • Due to the presence of 7 volunteers, which met our hidden criteria of 'more than 10% of the characters currently in The Pines,' the blood samples did in fact allow an antidote to be synthesized.

    • The antidote was distributed to all patients currently in the hospital by the 29th of March, as well as all patients who visited the hospital but chose to suffer through their illness at home by the 30th.

    • By now, the last vestiges of the symptoms will be disappearing, even for those who didn't go to the hospital. By mid-day tomorrow at the latest, everyone will be entirely free of their symptoms.
    Additionally, the source of the symptoms was tracked down and studied (found in this top-level on the OOC post, particularly Jack's thread and below), with a brief summary of the event as follows:
      Jack, Ibaraki, and Nyx find a body buried in the riverbank, debatably human. The cops are tipped off, but with help from a few others, they manage to smuggle it into Bucky Barnes's bathtub, where it's experimented on until it disappears.
    For details, see the full timeline of events, listed on a separate page due to sheer length. This will be added to our Plot So Far page when we have a free minute, so if you were involved in this plot and threaded any of this out ICly, drop us a link and we can add it to the relevant spot once we get that page updated!


discussion of outbreak plot format
    As we mentioned above, this event was largely a test-run for the mystery- or problem-solving event format, meant to help us assess whether or not we'd like to do more events like this in the future. We were sincerely hoping for it to go well, since it allows players to take part in the unfolding of the plot in a way that simply laying out all details upfront does not.

    As we also mentioned above, this was a huge success as far as we're concerned. We base this conclusion on (1) the enthusiasm we witnessed on Plurk and on the Outbreak post itself, (2) the fact that the mystery we presented was 'solved' without details being spoonfed to the playerbase, and (3) the fact that 11 different individuals managed to get directly involved in the metaplot portion of this event, or put differently, just over 30% of our playerbase at the time.

    As such, you can expect this plot format to make a frequent reappearance in the future, both during this immediate metaplot arc and in the more open-world story to follow.

    When we implement it in gamewide events, the format will be pretty consistent:
    • We will present an event at large, with circumstances for all characters and players to deal with as a whole. In this case, it was the set of symptoms cropping up in the population.

    • Within that event will be one or more metaplot threads which can be pursued in one form or another. Sometimes, they will require thought or concrete expertise, such as in the Outbreak event, where the odds of discovering crucial clues skyrocketed if your character was educated in the fields of science or medicine. It wasn't impossible to work everything out otherwise, but it was more difficult. Other times, they will require physical capabilities, such as the ability to defend yourself in a hostile situation in order to achieve the available metaplot details. Sometimes, they will have to fill specific personal criteria, such as age, occupation, or frequented locations - this will be seen a couple of times in our non-event metaplot below. Still other times, the character will simply have to be willing to participate, maybe even do something gutsy. The criteria will vary each time, in order to encourage participation from people who might not have had the opportunity just yet.

    • In instances where volunteers are requested and only one is needed, we will give priority to individuals who have yet to be able to participate in metaplot, provided that preference makes sense ICly (for example, if no prior metaplot knowledge is needed). If multiple volunteers fit equally well, we'll RNG.

    • For instances in which a mystery must be solved, we will answer questions normally until an individual has 'picked up the trail' (see: Jack's above-linked Q&A thread).

    • Once volunteers are selected and/or someone has discovered the first real clues, we will essentially 'DM' the situation as we did with Outbreak. This is a much more in-depth segment in which the plot-relevant segment is worked out OOCly in a rapid-fire manner. The player says, "My character would X." The mod responds with, "Your character, after doing X, will find Y and Z." Multiple players can get involved in one such thread, chiming in when applicable and receiving responses accordingly.

    • Characters are, of course, then welcome to thread what they've discovered. We choose to establish the series of events on an OOC level first so that all participants are on the same page and so that the metaplot discovery is not held up by the speed at which a thread unfolds. This hopefully takes the pressure off of the involved players as well, removing the element of time-sensitivity and allowing them to tag at their own speed.
    The Outbreak event had just one metaplot thread to pursue. Going forth, each main event will have at least three to allow more individuals to participate, though non-event metaplot happenings may still be limited to one.

    ( ! ) Thanks for bearing with us through this semi-lengthy explanation. One of our top priorities as a team is to be as transparent as possible with our playerbase, and that includes making sure everyone understands what to expect from our game going forward!


APRIL IN WAYWARD PINES


an overview
    Things have gotten a little... tense, since a body turned up at the riverside. Almost as if, despite the prevailing not-quite-rightness of the town at large, this crossed something of an unspoken line and left many citizens unsure how to cope. Two new policemen have been hired, and police presence as a whole has increased throughout the town, with the declared intent of preventing the fate of the poor soul found by the river from befalling any more residents of Wayward Pines.

    Fortunately, the first truly sunny weather of the year helps elate the town a bit - and by mid-month, the riverbank crime scene is the least of anyone's worries.


the weather
    Finally, finally the cold seems to have passed for good. April in Wayward Pines is largely sunny, with the occasional scattered showers. Overall, the skies are peaceful and clear... Whatever storm front rocked our sweet suburb in March seems to be nothing but a distant memory.

    More specifically, the days are split 60/40 between sunny and cloudy skies, with brief showers (two hours or less) twice a week and a genuine rainfall (lasting through an entire morning, afternoon, or evening) bi-weekly.


the town
    All in all, there are no particularly large celebrations this month. Easter takes place on the 16th, and many of the shops have discounts on candy or Easter-themed specials. Passover spans from the 10th through the 18th. The 22nd is Earth Day, and the school sends each child home with a tiny little tree to plant in their yard... Though not all of them make it that far, and you'll find clumsily-planted knee-high trees in a number of questionably chosen locations - maybe even your own front yard!

    Now that the snow has melted, a couple of different fundraising organizations are running car washes in local parking lots, so consider getting your car washed to support a good cause.

    For individuals looking for a job, Wayward Pines Academy seems to be hiring a new janitor or two. Snap that up while you can! The work's a little gross, but it pays alright.


the 'town hall is listening' project


a reward for good behavior
    As we've not heard of any new folks causing too much trouble so far, it's safe to say that everyone whose weapons were confiscated on the 1st of April will have received them one morning early this week, wrapped neatly in a box and accompanied by a note expressing appreciation for their good citizenship despite any stress and confusion their unfortunate case of amnesia might have caused.

    Keep up the good work, folks!


other things of note
    The full moon this month occurs on April 11th.

    Flyers have been posted in most public locations, asking "Have you seen this man?" and sporting an employee photo of the former janitor of Wayward Pines Academy. According to the sheet, Dennis Kildorf has been presumed missing since at least the 27th of March, when he failed to show up for work. If your character attends or works at Wayward Pines Academy, they'll likely remember "Mr. D" in a positive light, as a hard worker with a good sense of humor. I wonder where he's gone?

    In other news, the sheriff seems to have set a couple of his men to combing the woods through most of the daylight hours. What are they looking for? We have a metaplot volunteer opportunity for those who would like to find out. If you'd like to take part and your character has any reason to be in the woods, whether they frequent the area or just want to take a stroll through the trees, drop a line in the relevant top-level below!


APRIL EVENT OVERVIEW
The full write-up for each event will be released in its own individual post 5 - 7 days prior to the start of the event!)



ENVIRONMENT EVENT the flood APRIL 12TH - 26TH(?)
    On the 12th, a resounding crack echoes from above the cliffs surrounding the little town of Wayward Pines, and inside of an hour, the snowmelt from the mountains above begins to pour over the northern cliffs like a busted dam. The flooding permeates the forest, overflows the river, even creeps down the town's northern streets. It's bad enough already... And then comes the falling debris.


That about should cover it, but if it doesn't, feel free to ask questions! Questions specific to this month's happenings can go in the 'QUESTIONS' top-level, and the FAQ is always open for questions too.
abnormalsadist: (totally safe)

[personal profile] abnormalsadist 2017-05-04 08:06 am (UTC)(link)
Why not just leave it alone? Why hide it?
abnormalsadist: (strip for me)

[personal profile] abnormalsadist 2017-05-05 04:20 am (UTC)(link)
Is it really happiness if it's false though? Shiba waved the knife away, letting it disappear. Go on now. He'll leave some food buried under that tree whenever he can. Try not to get caught~ ♥